FIND YOUR KIND OF PLAY
YOUR FIRST PARTNER.
Three different starting points. Compare the kit, choose a style, and give yourself a run to learn it.
#001Grass / Poison
Recovery & control
Bulbasaur
Players who want recovery while practising routes through a crowd.
Explore the kit
#004Fire
Focused Fire damage
Charmander
Players who enjoy a consistent Fire-special attack plan.
Explore the kit
#007Water
Armor & shield
Squirtle
Players who want to practise escaping contact and protecting their recovery window.
Explore the kit
THE CHOICE, SIDE BY SIDE.
| Look at | Bulbasaur | Charmander | Squirtle |
|---|---|---|---|
| Playstyle | Recovery & control | Focused Fire damage | Armor & shield |
| Starting move | Vine Whip | Ember | Water Gun |
| Good for | Players who want recovery while practising routes through a crowd. | Players who enjoy a consistent Fire-special attack plan. | Players who want to practise escaping contact and protecting their recovery window. |
| Keep in mind | Recovery cannot compensate for every collision. Check each move’s damage category before choosing a bonus. | Low HP leaves less room for error. A damage bonus is not a reason to refuse useful healing. | Shield and HP are separate. Water or special-damage bonuses do not automatically improve Rapid Spin. |
This compares documented kits, not measured win rates. Read each profile for its sources.