REFERENCE SCOPE

Beta 0.6.3 · secondary reference snapshot

Check eligibility before randomness

For the native starter kits covered here, check the partner, run level, free capacity and whether you already learned or banished the move. Passing the checks indicates eligibility in the reference; it does not force the next card to offer it. Other move families can have additional rules outside this tool’s scope.

Walk through a full-slot example

Suppose Squirtle is level 7 and already knows Water Gun, Bubble and Rapid Spin, with capacity set to three. Hydro Pump meets its recorded level requirement, but the kit has no empty slot. Enter those conditions in the checker and the capacity issue becomes visible immediately.

The useful response is to revise the plan you can execute now. Improving an attack already in the kit may still help. Do not treat repeated rerolls as evidence that the game is broken when a prerequisite remains unmet.

Two upgrades with very different jobs

Fourth move increases equipped move capacity. Fourth option increases the choices shown at a level-up. Check the noun as carefully as the number when buying an upgrade. The Lab Planner treats them as separate purchases so you can budget for the limitation you actually have.

Quick questions

Does the checker cover every move?

It covers 12 native moves across the three starters and checks the learned or banished states you enter. Evolution-line moves, shared donors and other special learning conditions are outside this release.

Does “eligible” mean “next card”?

No. Eligibility and a random offer are separate. The checker explains the recorded prerequisites, not the next result of the game.

Sources & scope

How we use sources ↗

Game rules can change. Check your current in-game description when a detail differs. Numerical references are a dated snapshot, not a claim of current balance or a completed playtest.

PUT IT INTO PRACTICE

A little planning goes a long way.

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